Sep 22, 2019  
2019-2020 Catalog 
    
2019-2020 Catalog
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GE 6338 - STEAM Applications and Establishing a Community of Practice


This course is one of four courses that comprise the university's STEAM (science, technology,
engineering, arts, and mathematics) approach to the PDE STEM (science, technology,
engineering, and mathematics) Endorsement. This course will provide educators with a
foundation in STEAM (science, technology, engineering, arts, and mathematics) Education,
introducing students to each of the STEAM disciplines and their corresponding academic
standards: science, technology, engineering, arts, and mathematics.

This course is designed to help teachers demonstrate the develop a unit of Project Based
Learning that is infused with STEAM tools of the 21st Century. Project Based Learning is an
instructional method in which students gain knowledge and skills by working for an extended
period of time to investigate & communicate an authentic, engaging question, problem, or
challenge. Newer and emerging tools of STEAM instruction that were explored previously will
be focal points of the instruction that will allow students to learn about the challenge in an
enriched environment. In addition, the products that are created in this course and others in
our program will reside on a digital platform, allowing comments, feedback, and collaboration
on extensions of the work. This Community of Practice (CoP) will serve as a future reference
for others that take this program and the wider educational community. Several of these
communities of practice exist currently (BetterLesson.com) that allow for sharing and
feedback in a structure online environment.

Through this project based learning approach teachers will demonstrate an understanding and
working skill set with STEAM tools learned earlier in the program. In addition to core
readings teachers will also explore how art skills and creations can enhance the project. A common
theme running throughout this course is the ability of students to create new expressions of
multimedia and collaboration using 21st century tools.  3 Hours Lecture.

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